Kavuncu, Bora (2022) The analysis of Usage of Bezier Curve in Animation. Other thesis, TED Ankara Koleji.
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Abstract
From the first time I have met video games (which is back in first grade) I have been obsessed with them and I have developed an interest in the area of computer science especially in the development of games. One of the fastest developing and for me one the most important aspect of games is the quality of animation. As the time passed by, the smoothness of the nimation in the games have developed severely, so I wanted to learn more about animating in virtual planes and the mathematics behind this. While researching the topic I encountered the Bezier curve which had a really important place in animation and as a result I wanted to learn more on the topic.
Item Type: | Thesis (Other) |
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Uncontrolled Keywords: | video games, development of games, computer game, Bezier curve |
Subjects: | Q Science > QA Mathematics Q Science > QA Mathematics > QA76 Computer software |
Depositing User: | Kamil Çömlekçi |
Date Deposited: | 18 Oct 2022 05:14 |
Last Modified: | 18 Oct 2022 05:14 |
URI: | http://tedprints.tedankara.k12.tr/id/eprint/1122 |
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